tribal dude in source engine Posted on June 24, 2010 by harryart Quickly rigged to a default hl2 skeleton and posed in garry’s mod.
zombie jailbait – in source engine Posted on March 3, 2010 by harryart Just finished. Looks so much better amongst ravenholm palette 🙂
zombie jailbait Posted on March 3, 2010 by harryart for a commission been a while since i posted work, i feel dirty
sculpt/retopo practise Posted on February 17, 2010 by harryart about 5hours work this morning. preview shown in arma2 engine
26 de Julio Posted on February 16, 2010 by harryart Been working on this the past couple of days. It’s just sitting around 3500 tris at the moment. First proper retopology project too. The screens are taken real-time in the armaII engine, using 1024×1024, diffuse, specular, gloss, normal maps